AUG high-poly base weapon to serve as base model to produce future Counter-Strike 2 skins on top. It was created to get the best readability possible while still baking perfectly using the game's provided models. The mesh is Low-Poly enough to allow for further traditional modeling while still allowing for additional booleaning on it once a TurboSmooth w/ hard edges is applied to it. The whole process (Sub-D, TurboSmooth, Boolean, Voxel Remeshing) is done within 3DS Max.
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